Ted Callan, war herald of the Nine Worlds, must build a cage from Surtur's bones, unearth the Bright Sword, and vanquish the fire giant once and for all.
But there’s a catch.
Ted needs Surtur's bones to build the cage, to get the sword, to kill the giant. And Surtur is very attached to his bones.
Enlisting Manitoba's giants, dwarves, and elves to watch over Winnipeg, Ted takes advantage of a lull in Surtur's fires to hitch a ride back to Edmonton for his best friend’s wedding and search for answers. While he's there he tries to mend fences with family and friends, dodges a legion of Surtur fanatics intent on setting the giant free, and learns he has three days left to live. Without Loki or the Norns to help, he won't solve the riddle and see another day.
It's the end of the world as Ted knows it—time to face his doom.
Ted Callan is that great creation—the hero who struggles as much against himself as his enemies. Yes, he can be a jerk. To his family. To his friends. But with the end of the world coming? Ted’s the guy I’d want in my corner. Real, gritty, and bursting with action as well as fantastic characters, Too Far Gone is a triumph.
Julie E. Czerneda, author of The Clan Chronicles series
Don't miss this series! Chadwick Ginther is a compelling voice in urban fantasy.
New York Times bestselling author, Ann Aguirre
Too Far Gone is a gritty, whirlwind romp, designed to lead fantasy fans on a personalized tour as Norse mythology plows headlong into downtown Edmonton.
Chris Rutkowski, Winnipeg Free Press
Myth and real life collide to remake ideas of what is normal, comfortable, and taken-for-granted.
Derek Newman-Stille, Speculating Canada
The final showdown is Epic with a capital E.
Helen Michaud, AE
Ted is [...] conflicted, he’s complicated, and comes across excellently on the page.
Paul Weimer, SF Signal
Turnstone Press acknowledges the support of the Canada Council for the Arts, the Manitoba Arts Council, the Government of Canada, and the Province of Manitoba through Manitoba Sport, Culture and Heritage.